using System;
using UnityEngine;

namespace DL.Tools
{
    [System.AttributeUsage(AttributeTargets.Method)]
    public class InspectorButtonAttribute : PropertyAttribute
    {
        public readonly string Name;

        public InspectorButtonAttribute()
        {
        }

        public InspectorButtonAttribute(string name)
        {
            Name = name;
        }
    }
}

